Someone took the time to write a review of Starfighter Neon.
I like how they seem to get the idea behind the game (keep it simple, it is what it is) – and they do mention a few valid points. I’m already working on a 1.2 update which will hopefully resolve a few of the issues raised, and there will be more updates with more content in the future!
Watch this space 🙂
Starfighter Neon Review – A Modest Arcade SHMUP
The Steam launch apparently got the game noticed enough, that news of the iOS port made a front page article: http://toucharcade.com/2017/12/18/starfighter-neon-trailer/
It’s out, and available from the both Steam and Itch.io.
After more work than expected, Starfighter Neon goes live on Steam tomorrow, and should be available on Itch.io very shortly after.
Good luck little game! We learnt a lot together.
With the launch of Starfighter Neon just a couple weeks away, I should be in a position to get some pre-release keys out if anyone is interested in reviewing / streaming it.
I’m currently using Keymailer to handle the requests. So if you’re interested, please go here: Request Starfighter Neon Steam Key
The game is through Steams review process, and now has a brand new Coming Soon page, over here:
Also, as the post title may have given away, Starfighter Neon is planned to be released on Dec 18th.
Starfighter Neon is looking good. This is going to be my first Steam game (everything else has been iOS for many years).
It’s been quite an adventure learning how to integrate the game and setup the games pages, but today I finally pressed the review button, so assuming things go Ok there should be a coming soon page for it any day!
I’m aiming to have the game testing and balancing done shortly and looking for a release sometime in December! Let’s see how that goes.